Monopoly Go!
Unity EngineerLive-ops support and systems maintenance for Monopoly Go!
- Link: Monopoly Go!
- Role: Unity engineer focusing on live-ops and player journey improvements.
- Team: large cross-discipline.
I’m an Associate Engineer at Scopely, working on MONOPOLY GO! and the player lifecycle experience.
I have experience in mobile game development for iOS and Android, primarily working with Unity and C#. My background consists in gameplay systems, live-ops, internal tools, and shared tech, with additional exposure to other engines and architectures.
I’ve been passionate about games since I was a kid. The first games I experienced were LEGO sets and the PlayStation 1. Over time, I became as interested in how games work internally as in playing them. I find much satisfaction in taking systems apart, reverse-engineering things, and understanding how the pieces fit together. Outside of game development, I enjoy chess, movies, and sports.
Education: Interactive Digital Contents Degree (ENTI - Universitat de Barcelona).
Live-ops support and systems maintenance for Monopoly Go!
Live-ops and services maintenance of 5 mobile games previously owned by MFG.
UI programming and bug fixing of two stealth games in the Robbery Bob series.
Final Degree Project consisting of a vertical slice of a roguelike game.
Recreation that matches the 1985 arcade gameplay, implemented in JavaScript.